I am creating a “collect-a-thon” 3D platformer, Im trying to create an enemy that behaves similarly to of a goomba where it bumps into the enemy player and the player loses a health point. so far everything works okay except that the player loses all health points rapidly, how would i code that? i have the ai to track and walk towards the player.
Sounds like you’re using Event Hit which can, indeed, trigger rapidly. If so, try this:
We only allow 5 hits per second in this scenario.
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thanks! i never thought about the sequence node! im learning as i go and i appreciate it!
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