How do I create an array of a class that can separate actors from the world through a boolean

I want to spawn several identical actors, but separate them through a boolean that says if there is already someone placing the resource or not. How can I do this?

Can I just use gameplay tags?

Gameplay tags are a great way to distinguish different assets in the world. If they are all from the same class, you can use the get actor of class. Either solution is fine as long as the number of actors don’t exceed an “unhealthy” amount, causing the game to lag. In this case, pre-loading the assets might be a reasonable solution to combat lag.