I’m making a game using these animations for sword combat. They all use the same base pose to start and return to. I retargeted the animations to the UE5 Manny skeleton since it has rigs already set up like IK and Control Rig.
I want to add a few animations like blocking and a parry stance. I discovered UE’s Control Rig system which seems to be how I can achieve this but I don’t know how to do this. I don’t know much about actual animating so my plan was to use the Control Rig to create a few key frames, save it as an animation (I assume this can be done), then make it a montage and add them to my character.
However Looking at the control rig quick start didn’t seem to help me much after just dragging in the Control Rig. I see I can create poses from here however I need the Control rig to start off in the idle pose my animations use. I tried adding the animation in the sequencer and tried saving the pose from the animation and adding that, but nothing worked. The rig stayed in the default pose.
How do I get the control rig to take my idle animation’s stance so that I can create animations from the idle pose?