So I’m having quite the challenge: I’m trying to animate a simple windmill. I just want the pads to rotate 360 once, and then loop that. It’s really difficult, although it doesn’t look like it.
First, I tried to make the animation in 3ds Max. When I import it on UE4 it doesn’t work because there’s some kind of issue with bones rotating more than 180º. So I tried to manually animate it on UE4, but this is also very challenging (for someone who never did animation inside the engine besides using matinee).
I imported the windmill skeletal mesh, and when I try to manually create an animation for the rotation bone I can only create an animation sequence with 1 frame (the engine shows this as 0.033 seconds). I can’t find where to setup the number of frames, or time, and I haven’t found anything in the documentation that even begins to talk about this subject.
Also, I only found one unanswered question in this website related to this question. So, I’m probably missing something very very obvious, or I just stumbled upon something that’s not developed yet.
I’ve been trying to make this work for the past 4 hours. Help!