I can make placeable actors. I can make actors that have a particle system component defined in the DefaultProperties. I can spawn particle emitters at runtime using the emitter pool. But that’s not what I want to do.
I want to open the editor and drop an actor into the level.
Then I want to open that actor’s properties and give it a particle system component that I choose from the content browser.
I want to be able to see a particle emitter in the editor at that actor’s location.
I know I could do this if I made my actor extend Emitter, but I already extended a different class that I’m relying a lot on.
Any ideas?