Hey.
For a while I have been trying to get the hang of how to import a vehicle created in blender and use the vehicle blueprint to controll it. I have tried using another blender file than my own and its working the way it should. However when I try to use my own blender file the physics gets really wierd. the wheels are spinning very slow and the car is difficult to ctrl. I’m assuming that i have set it up the wrong way.
In the blender file, the wheels are parented to the body and the body is located in the world center. The scale and rotation are applied to all objects and the vehicle is pointing towards positive x-axis. Does anyone know anything else that might be incorrect? Thanks in advance.