How do I create a Test Buid?

Hello.
I would like to create a package that is as close to a Shipping build as possible and use console commands (stat StartFile and stat StopFile) to measure the processing load using Unreal Frontend.
I am trying to create a Test build, but it is not available.
This project is a C++ project

I want to do this with no extra editor functionality (i.e., as close to shipping as possible).
Any ideas on how to do this?

This configuration is not valid for this project. DebugGame configurations are not available in Content-Only or Launcher projects, and client/server configurations require the appropriate targets…

I downloaded the source code and started compiling it, inspired by the reference
This is probably one way to go, as I have had success with custom engine 5.2.1 with no modifications.

Done.
It was to use a custom engine.
I was going to use SessionFrontend, but only use unreal insights
(since the Test build does not generate .uestats)

In unreal insights, I click on the appropriate frame and make sure the UWorld_Tick count is always 1.

Thank you.

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