How do I create a sphere that my topdown player can destroy by colliding/running through it?

HI

Complete nuub. Does any one know a tutorial that would show me how to do this?

A. Set Colission on your Sphere I think these tutorial can help

https://docs.unrealengine.com/latest/INT/GettingStarted/HowTo/DetailsPanel/Collision/index.html

https://www.youtube.com/watch?v=XLvJnFUk3Cc

B. Additionally you can see this one for actor destruction:

https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/SpawnAndDestroyActors/Blueprints/

  1. You set the character Capsule Component → Details → Physics → Generate Overlap Event → true (default)
  2. Set the sphere colission options
  3. Create the blueprint that controls the overlap event and the destruction of the sphere

Hi

Thanks for responding.

Still not sure how to do.

A. creates a sphere that destroys the character, while cool not what I am looking for.

Not sure how to do B

The character capsule has generate Overlap event true but is pawn.

The sphere I brought in from Maya has collision.

What kind of blue print do I create on the sphere or player component to destroy the sphere when I run through it?

A. Do you mean that your character is destroyed when is in touch with your sphere? Without any bp scripting?

B. 1. Right-click on the sphere → Asset Actions → Create Blueprint using this. This actions creates a blueprint with your sphere inside. So for now on you place inside the world the BP instead of the asset.
2. Inside your new blueprint set the collision properties fot the mesh to the proper options.
3. Create a script that destroys the actor (sphere) when the character and the mesh are in contact (i propese inside the character BP).