How do I create a reference for reloading a run?

I’m trying to make an animation for reloading but I cant import the gun model to see where to do certain parts. I can’t figure out how to do it no matter what i search for, nothing helps. Sorry if this seems “noobish” but I can’t figure it out. Thanks!

Is the issue that you don’t have the gun model to put into your animation application? If so, if you right click the mesh asset in the Content Browser, under Asset Actions you can export an FBX of that asset. Then all you’d need to do is import it into your animation scene and parent it to the same joint you use in game for the socket.