I’m making a roguelike game, I want to do random generation, levels like in The building of issac. It works like this, there is an array of rooms created manually, and the game, when generating a level, randomly selects from this array a certain number of rooms, and connects them in the same random way, using doors.
Hey, @Metallic_emperor
You may want to look at PrimaryDataAssets and AssetManager setup
I believe, there are official YT videos on those as well