Thought I was getting the hang over Blueprints but I guess not :’)
I’m trying to create a power up that communicates via the power up actor and the first person projectile. Just trying to simply change the speed of the bullet after the actor has been destroyed by the player.
This is what I’ve got so far. I’m struggling to use the “cast to” function to communicate via different blueprint actors not really sure where I’m supposed to connect the object as there’s always a compile issue as there’s no self connection.
Powerup Actor
First person proectile Actor
Hope someone can help!