How do I create a plugin that is dependent on a UE4 plugin?

Let’s say for example I want to create a plugin that is dependent on the Gameplay Abilities plugin. How would I do that? I know the basic steps of creating a C++ plugin. However if I create classes for it based on the Gameplay Abilities plugin I’m given a warning when I build the solution. The warning says
“Plugin ‘AbilitySystem’ does not list plugin ‘GameplayAbilities’ as a dependency, but module ‘AbilitySystem’ depends on ‘GameplayAbilities’.”

How do make my plugin list Gameplay Abilities as a dependency?

Thanks in advance

<3

UPDATE: Omg I just added

“Name”: “GameplayAbilities”,
“Enabled”: true

to my plugin’s .uplugin file and now I don’t get any warnings when I build the solution. I’m going to check now to see if I can use my plugin in another project the same way I can with any other plugin.