How Do I create a Player Controlled Pawn

The collision capsule component in character movement component is the only collision allowed to block. All added collisions to the character class will Ignore BLOCK.

Vehicles are design to use different collision types.

Basic Pawns don’t come prepacked with movement. There’s floating pawn movement, but it doesn’t utilize gravity. You essentially fly.

Best option is going to be a vehicle class unless you want to hand code world interaction (grounded movement) from scratch.