How Do I create a Player Controlled Pawn

I am trying to create a player controlled bulldozer. I have tried replacing the mesh in the Top Down character and added a box collider. The problem is the box collider isn’t working. I’ve changed it’s physics settings set to block all but is still doesn’t work. The capsule collider works. My research says that only the capsule collider works on the character class. My next option is to create a pawn class but I can’t find any information on how to create a player controlled pawn.

Create a vehicle. Vehicles are special pawns, but still pawns.

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Thanks, but not really what I’m looking for. What I am looking for is to simply move this bulldozer around the red area using W and S for forward and back movement and A and D to rotate the bulldozer. The camera is fixed where it is in the image and not following the bulldozer. I’m currently modifying the top down character but the problem is that collision only responds to the capsule collider and adding a box collider does nothing. My other option is creating a player controlled pawn but I can’t find any information on how to create one. This should be simple.

here’s all the info unreal create pawn at DuckDuckGo

The collision capsule component in character movement component is the only collision allowed to block. All added collisions to the character class will Ignore BLOCK.

Vehicles are design to use different collision types.

Basic Pawns don’t come prepacked with movement. There’s floating pawn movement, but it doesn’t utilize gravity. You essentially fly.

Best option is going to be a vehicle class unless you want to hand code world interaction (grounded movement) from scratch.

I found a solution based on a pong video. I created a pawn, and used Add Local Offset and Add Local Rotation. If I checked Sweep in the Add Local Offset node it took care of collision.

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