I am wondering if there is a way to make particles emit from a trail inside the particle editor?
Like a smoke trail from a rocket?
I am trying to make particles that spawns and moves along a predestined path. Sorry, that’s what I meant.
It’s called Ribbon in UE4, check out the wiki tutorial, it’s all there (i read it and It helped me)
You can also check out Content Examples project and play around with it:
Thanks, this has been helpful.
You can also use a spawnPerUnit emitter, which will drop particles in the world based upon the unit value you specify. We typically mix this with Ribbons for full effect.
Whats the best way to do an animates UV texture for ribbons? Say I want the line of smoke to have an animated texture to add realism and awesomness. Could you show me an example of the material setup for that? I cant seem to make it work with the way I do my camera following animated explosion/smoke SubUV sprites. Thanks!