How do I create a joystick in umg to look around?

Hey there,

I want to make a mobile game, where you can look around and shoot at the same time, through pressing a button, while I am changing my finger position to look around, but I am still pressing the button. I tried changing the position of the button, which has “is focusable” deactivated, but the button does not follow the finger and I can not look around. Has anyone an idea how to make a joystick, like in COD mobile, where you use a joystick to look around and shoot at the same time?

Thank you in Advance for every idea

yes - in the project settings you can choose other joysticks (input section) or create a new one. have a look for example here for setup: BP 3rd Person Game: Character Gamepad & Touch Controls | 15 | v4.8 Tutorial Series | Unreal Engine - YouTube

still - after changing your question - my answer is the same :wink: what’s the problem? I guess simply the rest of your setup is wrong - if you share it we can have a look on it.

The problem I found are, that first I can not change the location of those joysticks through code, so for like a hud layout tool or if the screens are bigger. The second one gets is pressed and is released from those things for shoot starting and shoot stopping. The third is I can not get access to the controls through code, so I can not change the design of the thumbstick, if I change for example the weapon or use a grenade

and another problem is, that the location of the controls are not the same as in the UMG, and I have not found a way to translate them, so that I can use them with my UMG buttons, without overlapping with them