How do I create a flipbook?

Whenever I try to change a sprite in a Paper2D FlipBook my engine crashes.

Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 853]
Rendering thread exception:
Assertion failed: bPrimitiveShaderDataComesFromSceneBuffer || Elements[ElementIndex].PrimitiveUniformBuffer || Elements[ElementIndex].PrimitiveUniformBufferResource != 0 [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/SceneManagement.cpp] [Line: 1100]
FMeshBatch was not properly setup. The primitive uniform buffer must be specified.

0x00007fff8da7a839 KERNELBASE.dll!UnknownFunction []
0x0000018e45fc1300 UnknownFunction []
0x0000001988a76bc0 UnknownFunction []
0x0000001988a76bc0 UnknownFunction []
0x00000000ffffffff UnknownFunction []
0x0000000000004000 UnknownFunction []