How do I Create a Fixed Camera

So, first of all I am a complete beginner. I was trying to make a very simple game, a 2d one, and I wanted to create a fixed camera: think about a security camera, it can’t move, rotate or whatever. It is fixed.

I don’t know though how to make it the default camera: do I have to create a actor camera?

As of now I have a spring arm to my character and when it moves the camera goes along with it. I want it to point from x,y,z to x,y,z. It mustn’t follow the character.

How do I create the fixed camera while still maintaning the character controll. If you want I can also share the project if you just tell me how

Thanks, to everybody

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Can you tell more about the intent?

  • are we going to traverse from one room to another?

  • what happens when the player goes off screen?

  • is it only a single screen / room ever?

  • will you need to switch between fixed / follow cameras?


Without going into more details, the most straightforward way I can think of:

  • place a new camera in the level, edit it to make it a blueprint:

  • add script that tells the player controller which camera to look through:

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Thank you very much for responding; so basically I wanted to create a game just like this one: McPixel 3 Gameplay Walkthrough FULL GAME - No Commentary - YouTube. So yeah the camera would still be the same, no moving, no changing, but the level would change. Anyway I’ll try your option later on and tell you if it worked. Also about the player going off screen, it won’t be a problem since the map will be designed to stay in between the camera view. So the player cannot go anywhere. Thanks still

Well just tried it now. Works great thanks a lot

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Here’s an alternative that uses the existing camera: