So, first of all I am a complete beginner. I was trying to make a very simple game, a 2d one, and I wanted to create a fixed camera: think about a security camera, it can’t move, rotate or whatever. It is fixed.
I don’t know though how to make it the default camera: do I have to create a actor camera?
As of now I have a spring arm to my character and when it moves the camera goes along with it. I want it to point from x,y,z to x,y,z. It mustn’t follow the character.
How do I create the fixed camera while still maintaning the character controll. If you want I can also share the project if you just tell me how
Thank you very much for responding; so basically I wanted to create a game just like this one: McPixel 3 Gameplay Walkthrough FULL GAME - No Commentary - YouTube. So yeah the camera would still be the same, no moving, no changing, but the level would change. Anyway I’ll try your option later on and tell you if it worked. Also about the player going off screen, it won’t be a problem since the map will be designed to stay in between the camera view. So the player cannot go anywhere. Thanks still