I have a website on which I post some of the materials I make, maybe I will post this one too, once it’s completly finished.
summarized:
- create a material for the base sphere
- create a material that spawns an effect on the hit location
- if the base sphere gets hit, spawn another sphere with the same transform as child of the base sphere and put the material on it you made in 2).
- Destroy the spawned spheres after the animation is finished.