Let’s say I have a weapon that has a condition, which goes from 0 to 1.
The condition value may decrease depending on weapon usage, and there’s a progress bar that shows this condition at all times.
The default progress bar (as well as a lot of default widget components) allows this binding: it means that it will monitor a certain value (through a bound function), and show in on the progress bar.
I want to know the correct way to create these bindings for my custom variables, because I’m not using the default progress bar, but a custom widget I’ve created instead.