how do i create a custom throwable object in uefn?

i want to create an object that i can throw that behaves just like a grenade as far as carrying in inventory and throwing, but has it’s own unique affect when thrown that i’ll design. i already know what i want it to do, but i cannot figure out how to make the custom throwable.

Hi Holosei,

Keep an eye on “Custom Game Items” (ETA by the end of June?)

If throwables are included in this, I hope we’ll be able to set the particle effect and at least tweak other things. (Explosion radius/damage, Impulse Strength, Ice Feet Duration etc…)

I’m also imagining a ‘run this verse code on all players within radius’ type of input.

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