Which they stated their using 3D models.
also another example is Neptunia series.
I’m new to game creation. However I’ve worked in and out of 3D since 2001, also have tried learning to code various times. I think I know the basics, I just need to learn how this is done.
In UE4, would this be more dependent on the 3D program used to achieve this artstyle? Or would it be more of picking the right settings in UE4? I’m thinking since I don’t think their using any shaders and such that it’s all done in the 3D program, and then you just import the 3D stuff?
I’m using blender, and I found a very helpful “make 3D look 2D” community here:
but I’m particualy interested in creating that “ragnarok look” in the first video. What goes into creating that? Is it really hard? If anyone knows I’d super apperciate it if you can share some tips with me!