Hello friends,
I am working on a 3d sidescroll shooter and I managed to create an aiming system where the character aims at the mouse cursor somewhat following this tutorial: UE4 Questions Answered: SideScrolling aiming from start to finish - YouTube
I am using an Aim Offset 1D to set the angle the charcter aims at. However something about my Aim Offset seems to be inaccurate because the actual angle at which the character aims is always slightly above or below the the mouse cursor. I’ve tweeked with the the minimal and maximal axis value of the Aim Offset which got me pretty close to the right angle but still far from perfect. So im guessing it has something to do with the up down and middle poses I chose but I cant seem to find a way to make accurate poses.
If you have any Idea how I can make the character aim exactly at the mouse cursor please let me know.
Thanks I appreciate it.