So what I’m trying to do is that I’m working on an interior and I would like to be able to mirror objects on the Y Axis. Mainly static mesh actors like Pillows, or rectlights all in the viewport so not in playmode.
The problem I’m struggling with is that I cant find a blueprint nodes that lets me do this. Is this even possible? The actor has to copy all of the stats of the actor that i have selected, so for example an rectlight would copy over the intensity, radius etc.