Im currently trying to make a simple IK-solution, and for this, i need to compare a bone location/rotation in another bonespace.
Specifically my question could be formulated as such:
Given a transform (representing space1) and another transform (representing space2) and transform1 in space1.
How do i convert transform1 in space 1 into corresponding transform1’ in space 2?
I need to do this in Blueprint.