Hello,
I would like to convert BluePrint classes / prefabs, otherwise I cannot use them in UEFN.
I would like to convert them in Unreal Engine so that I can then use the prefabs in UEFN. However, I have the problem that when I want to convert a prefab into a static mesh, the quality and appearance suffer greatly.
So my question is whether there is another way to convert a prefab so that it is compatible in UEFN?
Thanks in advance for the answers!