I am able to print strings all day showing metadata but how do I control the object at run time. Currently I only care about a toggle. Later I will create an interface to control numerous objects with checkboxes in UMG.
I solved this…sorta. When exporting from Revit or Max, layers need to be created. When in Unreal use the “Get Actors” node and you can control layer visibility at runtime. I have a simple UMG checkbox controlling the toggle.