How do I control direction when making a dance sequence with miximo animations as bone forwarding dont work

  1. This has been done by stiching together lots of mixamo animations for charters liek run, then jump then do thing break dance thant do that moon work in seequence.

But how do I work it so I can determine the direction the charcters face and move so I can get him to follow a path even if I have to cut away on the joints.

Im trying trying to do somethgin like the Footloose angry dance sequence

Footloose - Dancing Warehouse Scene (1984)

By adding mixamo dange moves to a character so starts in a bedroom then jumps out of the patio door, to dance in what is a beach bar, then there is a planes eye view flyign around the island f0or about 30s seconds before goign back to the dancing donde jumping over things and want to be able to steer him back though the patio door to finish the sequence in the bedroom.

But when I try and do match with bone the dancer remy keeps pointign int eh wrong direction>

I would much rather have some sort of motion capture thing maybe in a green screen room life size with boxes and opsticles green screened but it would need to be the size of a sports hall and that on a pinewood studios level, im borke and this is first attempt or it there a ay to do inbetween manula animation to turn him as opposed to match the bone.?

so I can steer him around the set inside and out whilst doign dance moves and end up what ere I want him to go?

Ive tried to include relvant screen shots but you will need to expand them

I had to do this with verion 5.44 as thats what the college had

Help Please