How do I constrain movement of character to a plane when in a trigger box? I want my character to move horizontally in units of 2000 when inside the trigger box, I got this to work perfectly when inside the trigger box, but when out side, the blueprint is going too slow and causes the character to not move until I jump.
I have it set up to check whenever the player is moving and then move to specific transforms, but this causes stuttering when the character is not in the trigger box.
How could I set this up so it doesn’t stutter?
thanks for any help you can give me,
Melissa