So I pretty new with unreal and I would like to take the output from 2 different nodes of the same type and combine it into one output, I am pretty sure its a thing and that I’ve already seen it but I cant find it and its driving me nuts, sorry for the dumb questions and thanks for the help.
same type and combine it into one
output
It’s a wee bit vague. Floats, ints, vectors can be added together, rotators can be combined, strings and arrays can be appended. Execution wires can be rerouted:
If in doubt, do clarify as I might be missing the point here.
Yeah so I would like to combine the “outputs” (With quotes because I think I might be getting the name of these wrong) from these two trigger boxes into one output, is there any way I could do that, also sorry for not being really clear I don’t really know many of the terms.
Some operations allow multiple inputs, some don’t. Usually if a node can accept more than one actor to work with, you can connect several to one node:
Some nodes can only work with one actor at a time, so you can make an array out of them:
As for the trigger boxes, if you want to have the same begin and end overlap events for several of them, you can do this:
(After adding the Bind Event node, you need to pull the red square and add Custom Event node. It’ll only work if you do it like this.)