How do I clear this bug? Node name is BlueprintFunctionNodeSpawner_XXXX not the Event name

UE5.5: I created a new event “Initialize” in an actor component. When calling that function from the parent blueprint, the name is not “Initialize” but is BlueprintFunctionNodeSpawner_XXXX (with the x’s being a random number string each time I call the node. So far the project seems to operate without errors and builds. But it’s concerning of course because I have no way of knowing if an issue will arise later.

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