How would I approach checking for when an object has reached the end of a spline? When I have my NPC’s using splines for smoother movement. The problem I am having is figuring out how to check when the NPC arrives at the end of the spline end location?
Hey @Mutumbo1011!
Here you go
Keep in mind that you’d only use the Equal Exactly (===) node to check if the actor’s location matches with either the start or end points of the spline it’s constrained to. Due to the movement speed, the actor’s location will almost never be the exact same with any spline points in between.
Hope this helps!