Hello, I’ve been stuck on this for hours now. I have a creature that spawns when entering an area and when you exit it despawns the problem is when it despawns it still triggers the elimination manager and drops the item. I only want the item to drop when eliminated by a player.
In your OnCreatureDespawn, I wouldn’t name that argument “Player” because we don’t know what it is that caused this. Just call it Agent : ?agent
Then, what I would try is casting the object to a player. If it succeeds, you know you have a player that caused the DeSpawn, otherwise it was something else.
ie
OnCreatureDespawn(Agent : ?agent) : void=
if (Player := player[Agent?]):
# The agent was a player
Print("No camp reward")
else:
Print("Camp reward")
I didn’t test this, but should probably work with some fiddling.