I need to check for collision between the player and a specific cube using blueprint. I am using the PhysicsBall. I just started Unreal Engine so sorry if this is dumb.
Thank you
I need to check for collision between the player and a specific cube using blueprint. I am using the PhysicsBall. I just started Unreal Engine so sorry if this is dumb.
Thank you
Not dumb, just a bit unclear. Do you want the PhysicsBall to react if it collides with a specific cube?
If so, the most straightforward way would be to tag
the cube:
Cubes with no tags will not let the Branch fire any nodes.