How do I check for collision between the player and a specific cube using blueprint?

I need to check for collision between the player and a specific cube using blueprint. I am using the PhysicsBall. I just started Unreal Engine so sorry if this is dumb.

Thank you :slight_smile:

Not dumb, just a bit unclear. Do you want the PhysicsBall to react if it collides with a specific cube?

If so, the most straightforward way would be to tag the cube:

  • in the PhysicsBall pawn → when the collision happens, check whether the required tag is present:

Cubes with no tags will not let the Branch fire any nodes.

1 Like