How do i change the wheels of a vehicle at runtime?

Im making this kind of endless runner + shooter game. And so i will acquire different cars.
The different car assets came in different blueprints. So each Car blueprint has a VehicleMovement Component that changes its settings.
And each different car has different wheels that are setup in this component.
So when i want to change car i have no way to set up the wheels properly and the car kind of behaves in a weird way, especially if it is a very different car like a box truck.
What should i do?

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