Hi everyone ! I’m a beginner to UE (very first serious project) and i’m wondering something. In my level I have an ambient sound that plays whereever I am and also I added to my character the ability to make footsteps sounds when I walk. The thing is, I have a trigger zone that plays a specified music when entering it and I want it to also lower the sound of my footsteps and the ambient sound of the scene? Any recommendations ??
Hello there @Oxor19!
Welcome to UE! It feels like your scenario can be resolved with a sound mix override. The community has a great guide on the subject, please check it out:
Hey there
An easy way could be using the trigger overlap event (which you’re using to switch music) to manually adjust the volume of your footsteps audio component, and the ambient sound.
Another more elaborate way is using an audio gameplay volume - add one to the scene, at the trigger’s location, and add a volume attenuation component to it. this will controll the loudness of sounds outside the volume when the listener enters, and vice versa, then you can tweak its parameters to your liking.
You may follow this tutorial:
Audio Gameplay Volumes Quick Start
Good luck !