I was messing around with my first person character, trying to debug an explosion attack when I tried changing the collision sphere for the attack to static. After doing this, it said that it had changed other objects to static. I didn’t think much of it, compiled, saved, and tested the game. My character didn’t spawn at the player start and it couldn’t move. when I hit escape to end the play test, it gave me an error pop up with around 40 of the same warning. It basically read that I had to change the components to moveable if I wanted the character to be able to move. Seemed simple enough. I would go through the blueprint and change all the components back. This is where the problem arises. Several of the components don’t have settings for mobility. They are all children of the camera, which also is set to static. I can’t figure out how to change the camera from static to moveable.