Not sure if there is a global setting you can use, but you can set a global color variable that your slider will modify, and bind the color of the widgets you want it to affect, to that one variable.
If you’ve ever played fallout 4 you will have probably noticed that you can change the color of the entire HUD in the game and in the menu. I am trying to replicate it in some way by having the same RGB values for all of my widgets, but some of them have a lower opacity, but maintain the RGB values. I am trying to put sliders into the the settings tab so the player can change the HUD color to a color they like, but the problem is I don’t know how to make the sliders give all the widgets the same RGB values.
Thank you for the quick response, but I’m unsure of how to set a global variable, would i set it in my character blueprint and what should it look like?
I figured it out thank you very much for your answer and quick response!!