Hello, I’ve gotten the hang of certain BASIC things in UE4 but understanding how animations and the characters itself work, has not be pleasant. I am at the point where I want to change out my character, however I am running into multiple issues. This Character also uses FPS Arms. My problem is, I can’t find a tutorials or proper updated documentation on how to change this out. I’m taking it one step at a time by trying to remove the SK_Mannequin and replace it with the other mesh. The skeleton of this mesh (bought it on Epic Store) should match SK_Mannequin. The goal is to just replace the Skeleton and Mesh but if I do so I lose everything and things don’t work right. Any help is appreciated.
I figured it out, but for future reference UE4 should really put updated documentation on how to do this. Its so simple to do yet so hard to find information on this topic.
Glad it works for you. Can you Share your solution? Maybe others have the Same issue. I didn’t even understand your question
Good idea Adnoh!
Since my Character Skeleton had the same skeleton the UE4 Mannqeuin had, all I had to do was switch out the Skelectal Mesh with the UE4 Mannequin’s Skelectal Mesh. From there I changed the Mesh to the new character and added the animation BP that is used on the characters to the new character.
However, my game is now crashed and currently trying to figure out how to fix it.