How do i change how much damage does a modified bullet do?

Hey, making a modified bullet, so where do i change the damage the bullet does?

Offtopic question: Is it possible to add specific effects on hit based on ammunition?

I do not believe bullets affect the weapon at all, other than serving as a counter to stop the weapon from firing when it runs out.

This is largely because guns are trace-weapons, and do not spawn individual projectiles where each type can then implement its own damage/damage type.

To do this on a gun, it would require a rather complex graph setup to achieve I would think. Otherwise, you’re left with altering Hit Damage under Config > Instant Config on the weapon blueprint itself in the defaults.

-WM

Hmm ok, thank you.