If you know hello neighbor, then you will understand that the trees in my current map are not normal. I want the realistic foliage for the realistic map. I want the cartoony foliage for the cartoony map. But whenever I change the foliage meshes into the realistic meshes for my realistic map’s world, it changes the meshes for any map using the cartoony foliage as well. I don’t want that. I want my realistic world to have the realistic foliage, while my cartoony worlds have their classic cartoony foliage. How do I make it so when I change the foliage meshes, it only changes the meshes for the specific world I am using at the moment, while not overriding the meshes for every other map that I want to be normal? How do I change foliage for one world, while not overriding the foliage for every other world in my game engine?