How do I change foliage meshes for one map, without overriding default meshes in every other map?


If you know hello neighbor, then you will understand that the trees in my current map are not normal. I want the realistic foliage for the realistic map. I want the cartoony foliage for the cartoony map. But whenever I change the foliage meshes into the realistic meshes for my realistic map’s world, it changes the meshes for any map using the cartoony foliage as well. I don’t want that. I want my realistic world to have the realistic foliage, while my cartoony worlds have their classic cartoony foliage. How do I make it so when I change the foliage meshes, it only changes the meshes for the specific world I am using at the moment, while not overriding the meshes for every other map that I want to be normal? How do I change foliage for one world, while not overriding the foliage for every other world in my game engine?