Basically I already have the foliage set up that I want. I can go into the foliage editor and change the initial meshes into the ones I want just fine. The problem is that whenever I change the meshes for the foliage editor, it changes for more than just the initial map I am working on. It basically overrides the entire editor’s foliage no matter what map I use. I want to turn one map’s foliage meshes into one thing, while keeping the foliage normal for any other maps. How do I keep the foliage meshes map specific instead of overriding it for every map in the editor?