you can pose a skeletal mesh with a control rig
but once you bake it out to a static mesh
you can’t get it back to a skeletal mesh without a lot of reworking the pose
or processing it in another program
you can pose a skeletal mesh with a control rig
but once you bake it out to a static mesh
you can’t get it back to a skeletal mesh without a lot of reworking the pose
or processing it in another program