How do I change certain details for a bunch of Meshes in a Blueprint?

So I made a Blueprint and inserted like 30 static meshes. By default Simulate Physics is set to disabled. But I want to have them all set to Enabled when pressing a button.
How do I create an array of meshes inside the Blueprint editor that allows me to Enable Physics for all of them? There are too many of them to reference them one by one.

Help is really appreciated!

Try this method:

1: Use GetRootComponent node to get all children

2: From that children, use a for each loop and if each child is StaticMeshComponent. If it is enable physics.

I’m trying to do this, but maybe I’m doing it wrong?