Is thier a way to change the Sight Radius of AIPerception inside of the AIController based on the controlled pawns variable?
I have a pawn I named SimpleAI that uses an AIController (AI_Brains), Behavior Tree (AI_IQ), Blackboard (AI_BB) in order to follow the player when it sees the player. I have all that correct and working however I need to change the Sight Radius based on a variable in SimpleAI. This would allow me to change how close the player must be to the SimpleAI before the player is seen and therefore allow me to create buffs and debuffs that would effect SimpleAI’s sight. My goal eventually is to have many SimpleAI Child pawns each with its own sight range and stats without making a new AIController for each.