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How do I Change a Character's Animations through the Sequencer

I have a character that has a settings for changing modular parts and I have the parts driven by the main character with the Master pose

and they have an Animation Blueprint to for Dynamic joints

How do I expose the Animation Sequence Inside of the Animation Blueprint to be able to change Which Animation it plays from the Sequencer while still having the AnimDynamics work and the BP?

But if I simply attach the animation from the Sequencer it overwrites the Animation Blueprint and I lose all of the Dynamic settings

I have done an Enum and Blendpose and used that but this feels like a poor way of doing cutscene if I have 100plus shots to do and 2-3 characters per shot

I think the answer is in the State Machine and Setting up a Variable but I don’t know what that looks like or if that is even the correct answer