How do I change a character's air control in a blueprint?

I’m working on a Banjo-Kazooie fangame and am trying to pull off making the Wing Flap, a really high jump triggered by holding the crouch button and jumping, which makes you harder to move in the air than a normal jump. If you’ve played Banjo you’ll probably be able to figure out what I mean by this.
However, I can’t seem to find anything about air control when I searched for it in the editor.

CharacterMovement component has Air Control variables

yes but where

If you click on the character movement component in the components panel (left of screen) of your character blueprint you can search for air control in the details panel (right of screen).

Check the images.

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