How do I cast to my projectile BP for custom time dialation?

IN an item I have it changes the global time dialation but then adds custom time dialations to the player and player controller so basically they aren’t affected by the global time dialation.
Problem is, my projectiles are still affected by it…how can I stop that?

Still stuck with this…anyone have an idea??

Got it!! Created a bool in the players BP…casted to that character in the projectile to see if it on set the custom time. Then turned it on via pickup.

Hey I was wondering if I could see a sample of how you achieved this (Screens). I was hoping to make this work when a character is attacking so that the world would be affected by the Global time Dialation, but the player would still move fast. This way it would show super speed.