How do I cast to my animation blueprint using the paper zd plugin from a gameplay ability?

So Im trying to implement a GAS in my 2D fighting game.


im basically trying to implement something from a video that I saw.
But I just know it wont work since my character doesnt have a mesh or skeletal structure.

Dont get me wrong I can work with the animation component and instance from the player blueprint.
But I have to cast to the animation blueprint from a different blueprint which doesnt have it and im unsure on how to do so.

If anyone knows please try to explain it in as many simple terms as possible as im still not used to all the names in unreal engine 5.

I appreciate anyone reading this greatly

I don’t know if you already figured it out but i was trying the same thing and my solution was to use get avatar actor from actor info, connect it to get component by class (I used PaperZD Animation), from which i got access to the PaperZD Anim Instance node. You can connect it to the PlayAnimationOverride. You can use it to play flipbook sequence after you add override slot in your PaperZD Animation Blueprint.

This is what it would look like: