How do i cast to a widget blueprints?

Hello guys so i have this simple problem I’m new to unreal engine
And i created some logic in a widget as a UI and stuff abd i want to cast
To that bp widget form the player blueprint but idk what do i have to put in the
Object is there a node for it ? Cuz this really hurts my brain

Hi Kalo,

Good question, assuming that you only have one UI Widget actor, you could ‘get all widgets of that class’ and set a reference to it on Begin Play.

Then you’d have easy access to grabbing variables from it.

Let me know if anything is unclear!

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So let me see to make it clear this get all widget of class node is like casting but for widget and without having to use object right?. then i chose the blueprint i wanna get things from in the get all Widgets of class, then get all actors in array or something right then promote it to a variable so i can use it as a reference for the items i wanna call and use in the player blueprint right

create your widget from gamemode and then put in a variable inside gamemode like

myUiWidget

then from your actor you can access gamemode and then your widget.
No need to cast it.

gamemode:

actor:

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Thank you I’ll try it

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